The shape and size of ocean ruins varies greatly, and they often generate together in groups to create ruined villages.Īll but two of the structures contain a loot chest with loot inside. ĭuring generation, all air blocks and structure blocks act as structure voids. Reduced structure integrity may also remove drowned and loot chests from the structures. The "cracked" variant generates with a structure integrity of 0.7, and the "mossy" variant generates with a structure integrity of 0.5, both regardless of size. If the ocean ruin is cold, the "brick" variant of the chosen structure type generates with a structure integrity of 0.9 if large and 0.8 if small. If the ocean ruin is warm, large ocean ruins generate with a structure integrity of 0.9 and small ocean ruins generate with a structure integrity of 0.8. If the ocean ruin is large, there is a 90% chance for 4-8 (inclusive) small ocean ruins to generate around it in a cluster. This means that their associated suspicious blocks will also be located under layers of usual sand, gravel and even stone.Īlthough most ocean ruins generate underwater, they sometimes generate on land.ģ0% of ocean ruins generate as large ocean ruins the other 70% generate as small ruins. Ocean ruins may at times be at least partially buried, including with their airspaces. Warm ocean ruins generate in warm, lukewarm, and deep lukewarm ocean biomes, and are composed of sandstone and stone materials as well as having some blocks of suspicious sand within them. They are composed of stone materials and contain some suspicious gravel blocks that can be excavated using a brush. Cold ocean ruins generate in normal, cold, and frozen ocean biomes, as well as their deep variants.
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